Archive for November, 2010

Cod-Retro-Arcade Coding

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Here’s a little game that I put together as part of a class project. I was aiming at a very retro-arcade aesthetic with a relatively novel approach. Can escort missions ever be fun? Well, this is one attempt at that: A Game of Rat and Dragon.

Postcards From Tlön

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Here’s a postcard from a project I’ve been working on that deals with repeated procedural terrain generation.