Archive for August, 2012

Unity3D and Lightwave

Posted on:

NewTek has an official tutorial that explains the basics.

When Unity asks for the location of Lightwave, point it to the root Lightwave folder (probably “Lightwave11.0”) not the /bin or any of the other subfolders.

Unity can seamlessly import animations from Lightwave, including from rigged and skinned models. This took me by surprise, as I was planning to bake the animations. Baking turned out to be unnecessary, as the automatic FBX export apparently handles it.

End-of-Summer Updates

Posted on:

In lieu of posting about my unfinished Ludum Dare 24 game (which, although a learning experience, isn’t really very playable) I’ll instead mention that I also put some work in on Gravity.

In other news, DayZ is way over a million players at this point.