Archive for April, 2013

Ludum Dare #26: Nothing Left

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I made a game.

The theme was “Minimalism”, which worked because I didn’t have a lot of time to work on it. It’s a no-button bullet-hell vertical-scrolling shooter. With procedurally generated enemies.

I think the competition version may be a little too easy, but I think it has enough potential that I’d like to add a bit more to the game.