The current development build for Gravity can be found here.
Capsule Portfolio
Building on the last idea, I’ve put together a complete portfolio in one document:
Isaac Karth Interactive – Capsule Portfolio
Though at this size it’s less a capsule portfolio and more of an actual portfolio.
Capsule Portfolio
I’ve put together a one-image portfolio of some past projects. I like this format; I may extend the idea when my current projects wrap up.

Nor Does Lightning Travel In A Straight Line
And here’s the thing that has kept me from posting lately. Click through to watch it in HD on YouTube.
Getting the entire thing to reflect the idea of fractals took some doing, but it is mostly self-affine over three levels so the editing itself arguably counts as a fractal. I’d like to revisit it with an actual budget and a more exact fractal structure to the edits, but for now this is my tribute to Mandelbrot and his influence on my work.
Cod-Retro-Arcade Coding
Here’s a little game that I put together as part of a class project. I was aiming at a very retro-arcade aesthetic with a relatively novel approach. Can escort missions ever be fun? Well, this is one attempt at that: A Game of Rat and Dragon.
Postcards From Tlön
The University of Texas at Dallas
For the past two and a half months, I have been a graduate student at The University of Texas at Dallas in the Arts and Technology program. I’m very excited by the opportunities here and the research that we’re working on. I view this as an opportunity for my design skills to step up to the next level, and so far I haven’t been disappointed.
3D Studio Max 2011
3D Studio Max 2011 is out now. I am currently downloading it and should be able to start putting it through it’s paces this weekend. Probably the key feature for me this time is the backwards compatible file format—it’s about time that Max added that.
State of the Art
The new equipment has been installed and performing admirably for the past several months: A custom-built quad core workstation with an HP DreamColor LP2480zx monitor. Render times have been up to twenty times faster with this system, saving an immense amount of time and letting me speed up my development cycle. The DreamColor allows for pristine color reproduction, using the billion-color full color space. The contrast ratio and color-reproduction are key to the color-managed workflow I am implementing with this system.
Both 3D Studio Max and Lightwave run like a dream with this setup.
This system upgrade was funded in part by a generous grant with the assistance of the Midland College Business & Economic Development Center.

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