Unity3D and Lightwave

NewTek has an official tutorial that explains the basics.

When Unity asks for the location of Lightwave, point it to the root Lightwave folder (probably “Lightwave11.0”) not the /bin or any of the other subfolders.

Unity can seamlessly import animations from Lightwave, including from rigged and skinned models. This took me by surprise, as I was planning to bake the animations. Baking turned out to be unnecessary, as the automatic FBX export apparently handles it.

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